Hand-aiming, hitting or dodging games
1. What are these games
Skill-based machines with manual aiming, hitting, or dodging mechanics are slots in which, in bonus rounds, the player controls elements on the screen, affecting the outcome. The mechanics are closer to arcade minigames and require:
2. Where such mechanics occur
Shooter bonuses - the player destroys targets (monsters, ships, symbols with multipliers).
Racing or flight scenes - evading obstacles and collecting bonus items.
Time-limited arcades - you need to hit maximum targets before the end of the timer.
Mechanics "hit & collect" - accurate getting into certain zones to receive a bonus.
3. Effect of skill on outcome
High: The better the aiming and response, the more valuable objects will be hit or collected.
Payout range: the difference between the minimum and maximum results with the same bonus can reach 2-3 times.
Repeatability: Experienced players achieve more consistent results, which increases the average bonus win.
4. Typical examples
Danger Arena (GameCo) - FPS mini-game with drone destruction.
Space Invaders (Scientific Games) - shooting at waves of enemies.
Wrecking Ball - targeted destruction of objects to obtain points.
Arkanoid (Next Gaming) - hitting a ball to destroy blocks, where accurate coordination is required.
5. Strategies and techniques
1. Getting used to control - before a real game, practice the demo to remove the delay in action.
2. The focus on valuable goals is to recognize and hit objects with the highest multiplier.
3. Predicting movement - shoot not at the current position of the target, but at the intended point of its movement.
4. Tempo control - avoid chaotic actions, reduce the number of misses.
5. Using peripheral vision - for timely evasion of threats without losing the main goal.
6. Restrictions
Even with a perfect game, the bonus is activated by accident.
On mobile devices, touch control may be less accurate than on a PC or terminal.
Complexity can vary from party to party to maintain RTP balance.
7. Result
Hand-aiming, hitting, or dodging slots is a format where a player's skill markedly affects bonus payouts. They are suitable for those who love arcade mechanics and are ready to train accuracy and reaction. With proper practice, it is possible to consistently increase the average bonus result, but the influence of the skill is limited by the scope of the game's mathematics.
Skill-based machines with manual aiming, hitting, or dodging mechanics are slots in which, in bonus rounds, the player controls elements on the screen, affecting the outcome. The mechanics are closer to arcade minigames and require:
- Targeting.
- Timely pressing for a shot or strike.
- Maneuvers for avoiding dangerous objects.
- Combinations of accuracy and response.
2. Where such mechanics occur
Shooter bonuses - the player destroys targets (monsters, ships, symbols with multipliers).
Racing or flight scenes - evading obstacles and collecting bonus items.
Time-limited arcades - you need to hit maximum targets before the end of the timer.
Mechanics "hit & collect" - accurate getting into certain zones to receive a bonus.
3. Effect of skill on outcome
High: The better the aiming and response, the more valuable objects will be hit or collected.
Payout range: the difference between the minimum and maximum results with the same bonus can reach 2-3 times.
Repeatability: Experienced players achieve more consistent results, which increases the average bonus win.
4. Typical examples
Danger Arena (GameCo) - FPS mini-game with drone destruction.
Space Invaders (Scientific Games) - shooting at waves of enemies.
Wrecking Ball - targeted destruction of objects to obtain points.
Arkanoid (Next Gaming) - hitting a ball to destroy blocks, where accurate coordination is required.
5. Strategies and techniques
1. Getting used to control - before a real game, practice the demo to remove the delay in action.
2. The focus on valuable goals is to recognize and hit objects with the highest multiplier.
3. Predicting movement - shoot not at the current position of the target, but at the intended point of its movement.
4. Tempo control - avoid chaotic actions, reduce the number of misses.
5. Using peripheral vision - for timely evasion of threats without losing the main goal.
6. Restrictions
Even with a perfect game, the bonus is activated by accident.
On mobile devices, touch control may be less accurate than on a PC or terminal.
Complexity can vary from party to party to maintain RTP balance.
7. Result
Hand-aiming, hitting, or dodging slots is a format where a player's skill markedly affects bonus payouts. They are suitable for those who love arcade mechanics and are ready to train accuracy and reaction. With proper practice, it is possible to consistently increase the average bonus result, but the influence of the skill is limited by the scope of the game's mathematics.