Examples of machine with different endings (outcomes)

1. What does "different endings" mean in slots

In some skill-based machines, bonus rounds or story minigames have several possible endings. The ending depends on the player's actions - accuracy, speed, choice of route or decision at a key moment. Different outcomes can produce different multipliers, prizes, or story scenes.

2. Key features

Branching scenario - the bonus has several paths leading to different results.
Dynamic complexity - Depending on the success of previous actions, the final stage may be simpler or more difficult.
Different value of endings - "best" gives maximum bonuses, but requires perfect execution.
Impact on RTP - The payout range for the bonus stage is wider than in regular slots.

3. Examples of automata with different outcomes

1. Mission with Final Choice

The player goes through several stages, collecting points or items. At the end - the choice: to leave with the collected or take a chance for a bigger gain. A successful risk gives a premium prize, a failure gives a minimum bonus.

2. Bonus platformer with routes

The character moves around the map with forks. A branch with more valuable objects is more difficult in timing and requires more skill, but gives a maximum multiplier.

3. Story arcade

In the shooter bonus, the player can destroy the final boss or not have time - the ending changes: victory brings the main prize, defeat gives only the basic reward.

4. Puzzle with completion level

The more elements are collected before the end of the timer, the "better" the ending: visually - the whole picture is revealed, mechanically - the multiplier is higher.

4. Player impact on finals

Direct: accuracy of actions, no errors, choosing complex, but more profitable routes.
Combined: success depends on random factors (the appearance of bonus objects in convenient places).
Strategic: the ability to assess the risk/reward and choose the optimal ending for the current situation.

5. Pros and cons of the format

Pros:
  • Increased involvement - the player feels that he is forming the final.
  • Motivation for re-play is the desire to open all endings.
  • Deeper gameplay due to tactical decisions.

Cons:
  • The need for training to achieve better endings.
  • The risk of overestimating the impact - chance still plays a role.
  • Higher stress levels in final elections.

6. Result

Skill-based machines with different endings are a format in which the bonus part turns into a full-fledged mini-game with several endings. This approach enhances the role of the skill, makes the gameplay less repetitive and stimulates repeated sessions. However, despite the freedom of action, mathematical balance and randomness still set the overall framework for winnings.