How to calculate the level of influence of a skill in a particular game
1. Why determine the impact of a skill
Skill-based machines combine a random part (RNG) and bonuses, where the result depends on the player's actions. The skill impact level indicates how much skill can increase or decrease the final payout compared to the baseline result. This helps:
2. Components to measure
1. Bonus frequency - determined by RNG, the player cannot influence it.
2. Bonus payout range - minimum and maximum results with perfect and worst game.
3. The contribution of the bonus to the total RTP is the percentage that the bonus part is from the total return.
4. Skill stability - how much a player can repeat a high result.
3. Step-by-step methodology
Step 1: Collect Slot Information
Find official RTP and volatility data.
Check whether the RTP range is specified depending on the quality of the bonus game.
Determine which part of the game depends on the skill (type of bonus, mechanics).
Step 2: Testing in Demo
Conduct a series of at least 30-50 bonus rounds with intentionally weak play (imitation of a beginner).
Repeat the series with the most focused game, using all the skills.
Record the average bonus payout in both cases.
Step 3: Impact Calculation
1. Calculate the difference between the average payout for a perfect and weak game.
2. Determine the percentage of this difference from the maximum possible bonus payment.
3. Multiply this percentage by the bonus share of the total RTP.
Formula:
Step 4: Stability Testing
Repeat the test on different days to exclude the influence of chance.
Compare results: Large variation indicates an unstable skill.
4. Calculation example
Max bonus: 200 × bet.
Average weak game: 80 ×.
Average ideal game: 150 ×.
Bonus share in RTP: 20%.
Difference: '150 − 80 = 70'.
Percentage of bonus max: '70/200 = 0.35 (35%)'.
Effect on RTP: '0.35 × 0.20 = 0.07 (7%)'.
This means that with an ideal game, you can improve overall RTP by ~ 7% compared to the baseline.
5. Method limitations
Requires a large number of tests for accuracy.
Does not take into account the psychological factor of a real game for money.
Suitable only for games where the bonus really depends on the player's actions, and not on the RNG in a hidden form.
6. Result
Determining the level of influence of a skill in a particular game is an analysis that combines demo tests, calculations and understanding of mechanics. The higher this value, the more sense in training. If the contribution of the skill is less than 3-5% of the total RTP, serious efforts to pump the skill will have little effect on the remote result.
Skill-based machines combine a random part (RNG) and bonuses, where the result depends on the player's actions. The skill impact level indicates how much skill can increase or decrease the final payout compared to the baseline result. This helps:
- Really appreciate the potential of the game.
- Pick a betting strategy.
- Decide whether to invest time in a workout.
2. Components to measure
1. Bonus frequency - determined by RNG, the player cannot influence it.
2. Bonus payout range - minimum and maximum results with perfect and worst game.
3. The contribution of the bonus to the total RTP is the percentage that the bonus part is from the total return.
4. Skill stability - how much a player can repeat a high result.
3. Step-by-step methodology
Step 1: Collect Slot Information
Find official RTP and volatility data.
Check whether the RTP range is specified depending on the quality of the bonus game.
Determine which part of the game depends on the skill (type of bonus, mechanics).
Step 2: Testing in Demo
Conduct a series of at least 30-50 bonus rounds with intentionally weak play (imitation of a beginner).
Repeat the series with the most focused game, using all the skills.
Record the average bonus payout in both cases.
Step 3: Impact Calculation
1. Calculate the difference between the average payout for a perfect and weak game.
2. Determine the percentage of this difference from the maximum possible bonus payment.
3. Multiply this percentage by the bonus share of the total RTP.
Formula:
- 'Skill Impact (%) = ((Mean _ Ideal − Mean _ Minimum )/Max _ Bonus) × Bonus _ Share _ in _ RTP × 100'
Step 4: Stability Testing
Repeat the test on different days to exclude the influence of chance.
Compare results: Large variation indicates an unstable skill.
4. Calculation example
Max bonus: 200 × bet.
Average weak game: 80 ×.
Average ideal game: 150 ×.
Bonus share in RTP: 20%.
Difference: '150 − 80 = 70'.
Percentage of bonus max: '70/200 = 0.35 (35%)'.
Effect on RTP: '0.35 × 0.20 = 0.07 (7%)'.
This means that with an ideal game, you can improve overall RTP by ~ 7% compared to the baseline.
5. Method limitations
Requires a large number of tests for accuracy.
Does not take into account the psychological factor of a real game for money.
Suitable only for games where the bonus really depends on the player's actions, and not on the RNG in a hidden form.
6. Result
Determining the level of influence of a skill in a particular game is an analysis that combines demo tests, calculations and understanding of mechanics. The higher this value, the more sense in training. If the contribution of the skill is less than 3-5% of the total RTP, serious efforts to pump the skill will have little effect on the remote result.