Comparison with Hold & Win
Text:
1. Mechanics of work
Pick & Click
The player is offered a set of closed elements (chests, cells, cards, items).
Behind each is a prize: credits, multipliers, freespins, progressive or fixed jackpot.
The result is determined by the RNG at the time of activation of the bonus, the choice affects the order of disclosure of awards.
The bonus ends when all attempts are used or when a special Collect symbol is opened.
Hold & Win
Activated when a certain number of bonus characters (usually coins or balls) appear.
The player receives a fixed number of respins, which is reset with each new bonus symbol.
Only symbols with prizes remain on the drums, and empty positions rotate until the end of the respins.
Jackpots, additional multipliers, extended fields are possible.
2. Duration and pace of the game
Pick & Click is a dynamic bonus that takes from a few seconds to a minute.
Hold & Win is a more protracted process, especially with frequent new bonus symbols.
3. Volatility and winning range
Pick & Click: more often gives stable, but moderate wins; large payouts are less common and usually tied to the jackpot.
Hold & Win: may be more volatile; with a successful series of respins, the winnings grow avalanche-like, but there is a risk of getting the minimum amount.
4. Prize potential
Pick & Click: Maximum is limited to predefined prizes and bonus structure.
Hold & Win: the potential is higher due to multipliers, jackpots and the ability to fill the entire field with prize symbols.
5. Psychology and engagement
Pick & Click: creates the illusion of control, as the player chooses the objects himself. Emotion is a quick splash when opening major awards.
Hold & Win: builds tension due to the countdown of respins and a constant chance to extend the bonus. Emotion is a cumulative expectation that intensifies towards the final.
6. Pros and cons
Pick & Click
Quick result.
Selection interactivity.
Clear structure of awards.
- Limited maximum winnings.
- Less "heat" in the process than in a series of respins.
Hold & Win
High prize potential.
"Last chance" effect at each respin.
The possibility of a series of major awards.
- May be delayed in time.
- High volatility increases the risk of a low result.
Result
Pick & Click and Hold & Win give different game sensations: the first is a short and interactive mini-game with an instant result, the second is a tense character hold mode with the possibility of sudden explosive winnings. For developers, the combination of these functions in one slot allows you to combine the involvement of choice and the drama of a series of respins, and for players - to diversify the gameplay and try different types of bonus excitement.
- The Pick & Click bonus and Hold & Win are popular mechanics in modern slots, but their structure, pace and psychological impact on the player are significantly different. Both formats give a chance to win without additional bets during the bonus, but are implemented according to different principles.
1. Mechanics of work
Pick & Click
The player is offered a set of closed elements (chests, cells, cards, items).
Behind each is a prize: credits, multipliers, freespins, progressive or fixed jackpot.
The result is determined by the RNG at the time of activation of the bonus, the choice affects the order of disclosure of awards.
The bonus ends when all attempts are used or when a special Collect symbol is opened.
Hold & Win
Activated when a certain number of bonus characters (usually coins or balls) appear.
The player receives a fixed number of respins, which is reset with each new bonus symbol.
Only symbols with prizes remain on the drums, and empty positions rotate until the end of the respins.
Jackpots, additional multipliers, extended fields are possible.
2. Duration and pace of the game
Pick & Click is a dynamic bonus that takes from a few seconds to a minute.
Hold & Win is a more protracted process, especially with frequent new bonus symbols.
3. Volatility and winning range
Pick & Click: more often gives stable, but moderate wins; large payouts are less common and usually tied to the jackpot.
Hold & Win: may be more volatile; with a successful series of respins, the winnings grow avalanche-like, but there is a risk of getting the minimum amount.
4. Prize potential
Pick & Click: Maximum is limited to predefined prizes and bonus structure.
Hold & Win: the potential is higher due to multipliers, jackpots and the ability to fill the entire field with prize symbols.
5. Psychology and engagement
Pick & Click: creates the illusion of control, as the player chooses the objects himself. Emotion is a quick splash when opening major awards.
Hold & Win: builds tension due to the countdown of respins and a constant chance to extend the bonus. Emotion is a cumulative expectation that intensifies towards the final.
6. Pros and cons
Pick & Click
Quick result.
Selection interactivity.
Clear structure of awards.
- Limited maximum winnings.
- Less "heat" in the process than in a series of respins.
Hold & Win
High prize potential.
"Last chance" effect at each respin.
The possibility of a series of major awards.
- May be delayed in time.
- High volatility increases the risk of a low result.
Result
Pick & Click and Hold & Win give different game sensations: the first is a short and interactive mini-game with an instant result, the second is a tense character hold mode with the possibility of sudden explosive winnings. For developers, the combination of these functions in one slot allows you to combine the involvement of choice and the drama of a series of respins, and for players - to diversify the gameplay and try different types of bonus excitement.