Pick a Box, Pick an Item and other variations
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1. Pick a Box
The bottom line: the player chooses one or more closed boxes (boxes, chests, doors). For each, an instant prize is hidden - a sum of money, a multiplier, freespins or a transition to the next bonus level.
Features:
When applied: in slots where the bonus should be fast and dynamic, without multi-level difficulties.
2. Pick an Item
Essence: selection from a set of items stylized as a slot theme (weapons, artifacts, jewelry, cards, etc.). Here, the key emphasis is on atmosphere and animation.
Features:
When applied: in slots with a developed storyline and an important role of visual presentation.
3. Other popular variations
Pick Until Collect
Mechanics: The player opens the cells before the "Collect" symbol appears. Each successful attempt brings a prize, the Collect symbol completes the bonus.
Plus: in theory, you can collect many rewards for one bonus.
Minus: in case of failure, prizes may be minimal.
Volatility: High as the range of wins varies widely.
Multi-Level Pick
Mechanics: sequential passage of levels - after successful selection, the player moves to a new screen with larger prizes.
Example: first we open chests with coins, then - artifacts with multipliers, in the final - cells with a chance of a jackpot.
Volatility: depends on the probability of passing levels; often medium or high.
Progressive Pick
Mechanics: built-in progressive jackpot, when choosing certain characters, one of the levels is awarded (Mini, Minor, Major, Grand).
Feature: part of the players' bets goes to the total prize pool.
4. Impact on gameplay and player perception
Different Pick & Click formats affect player psychology in different ways:
5. Mathematics and frequency of drops
The RTP of the bonus depends on the number of cells, the probability of prizes and their weights.
Launch frequency: can range from frequent (once every 50-100 spins) to rare events (once every 300-500 spins) for more expensive bonuses.
Variance: Increases with the difference between minimum and maximum possible prizes.
Result
Pick a Box, Pick an Item and other variations of the "Choose and Click" bonus differ in the form of presentation, set of prizes and level of risk. Pick a Box is concise and fast, Pick an Item is visually rich and varied, and tiered and progressive versions add depth and high variance. The right choice depends on what the player values: stable frequent winnings or rare but large prizes with an interactive element.
- The Pick & Click bonus has many variations adapted to the slot theme and developer goals. Two of the most common are Pick a Box and Pick an Item. Despite the general idea of choosing hidden elements, each of them has nuances in the presentation, prizes, probabilities and level of player involvement.
1. Pick a Box
The bottom line: the player chooses one or more closed boxes (boxes, chests, doors). For each, an instant prize is hidden - a sum of money, a multiplier, freespins or a transition to the next bonus level.
Features:
- Number of attempts: fixed or dependent on trigger symbols (e.g. 3 bonus symbols = 3 selections).
- Prizes: most often fixed credits or multipliers to the bet, sometimes keys/fragments for the jackpot.
- Risks: Hitting "Collect" or an empty cell ends the bonus.
- Volatility: average, as small but stable winnings are more often issued.
When applied: in slots where the bonus should be fast and dynamic, without multi-level difficulties.
2. Pick an Item
Essence: selection from a set of items stylized as a slot theme (weapons, artifacts, jewelry, cards, etc.). Here, the key emphasis is on atmosphere and animation.
Features:
- The subject matter is directly related to the plot, which enhances the immersive effect.
- Variability of prizes: in addition to loans and multipliers, there are often character upgrades, extended freespins, bonus levels.
- Interactivity: Sometimes a player must select multiple items in turn, revealing different types of rewards within the same round.
- Volatility: Higher than Pick a Box if large multipliers or jackpot access are among the rewards.
When applied: in slots with a developed storyline and an important role of visual presentation.
3. Other popular variations
Pick Until Collect
Mechanics: The player opens the cells before the "Collect" symbol appears. Each successful attempt brings a prize, the Collect symbol completes the bonus.
Plus: in theory, you can collect many rewards for one bonus.
Minus: in case of failure, prizes may be minimal.
Volatility: High as the range of wins varies widely.
Multi-Level Pick
Mechanics: sequential passage of levels - after successful selection, the player moves to a new screen with larger prizes.
Example: first we open chests with coins, then - artifacts with multipliers, in the final - cells with a chance of a jackpot.
Volatility: depends on the probability of passing levels; often medium or high.
Progressive Pick
Mechanics: built-in progressive jackpot, when choosing certain characters, one of the levels is awarded (Mini, Minor, Major, Grand).
Feature: part of the players' bets goes to the total prize pool.
4. Impact on gameplay and player perception
Different Pick & Click formats affect player psychology in different ways:
- Pick a Box is a simple and quick reward, good for frequent but not too big wins.
- Pick an Item - increases engagement through thematic integration and visual diversity.
- Pick Until Collect - adds tension and excitement, as it is not known how many moves can be made.
- Multi-Level Pick - motivates you to continue playing for a more valuable prize.
- Progressive Pick - stimulates long-term play for a large jackpot.
5. Mathematics and frequency of drops
The RTP of the bonus depends on the number of cells, the probability of prizes and their weights.
Launch frequency: can range from frequent (once every 50-100 spins) to rare events (once every 300-500 spins) for more expensive bonuses.
Variance: Increases with the difference between minimum and maximum possible prizes.
Result
Pick a Box, Pick an Item and other variations of the "Choose and Click" bonus differ in the form of presentation, set of prizes and level of risk. Pick a Box is concise and fast, Pick an Item is visually rich and varied, and tiered and progressive versions add depth and high variance. The right choice depends on what the player values: stable frequent winnings or rare but large prizes with an interactive element.