Ability to control the game by the player

1) Introduction

In classic slots, the result depends entirely on the random number generator (RNG), and the player's participation is reduced to pressing the "Spin" button. However, in arcade and interactive gambling, a new concept appears - game control, in which the user is able to influence the course of events. This changes the perception of the process: the game ceases to be passive and turns into active interaction.

2) What is "game control capability"

In the context of arcade gambling, this refers to mechanics that allow the player to:
  • control the character or objects on the screen;
  • select the trajectory, speed, direction of attack;
  • perform actions on which the intermediate or final result of the round depends;
  • influence the frequency and conditions of bonus activation.

3) Difference from traditional gambling

Classic slots: the outcome is determined by the RNG, the player's actions after starting the spin do not affect the result.
Arcade games: The outcome may depend in part on the player's real-time skills and reactions.
Hybrid formats: Mix randomness with controlled elements (such as bonus levels in the form of mini-games).

4) Examples of game scenarios with control

Target shooting: the player chooses where to aim himself, and the multiplier of the win depends on the accuracy.
Time trials: Player speed and maneuvers determine bonuses or additional prizes.
Jumping arcades: Choosing the trajectory and moment of the jump affects the collection of rewards.
Quest tasks: solving problems and completing missions open up access to freespins or jackpots.

5) Impact on RTP and winning mechanics

In controlled arcade slots, RTP can be conditionally variable: the base value remains fixed, but the player is able to maximize the result due to accurate actions.

Good reaction and strategy → higher actual gain.
Errors or misses → below the session average.

This makes the game more unpredictable, but also more gambling.

6) Psychological effect of control

Increased engagement: the player feels like an active participant, not an observer.
Skill effect: The higher the skill, the better the chance of a big win.
Attachment building: Being able to improve results encourages a return to play.
Competition element: players compare performance with other participants.

7) Technological implementation

Unity and Unreal Engines allow you to embed full physics, collision system and character animation.
Mobile sensors (gyroscope, accelerometer) are used to control tilt, turns, acceleration.
Push-button and touch controls are integrated into the game interface.
Server synchronization ensures the honesty of the outcome calculation with mixed skill mechanics and randomness.

8) Limitations and regulation

Tax and licensing authorities require that the element of randomness be preserved and dominate the calculation of payments.
The ACMA and other regulators control that the skill does not fully determine the outcome, or the product may go beyond gambling.
Responsible play: Increased engagement requires built-in limits and self-control tools.

9) The future of managed gambling

AR/VR projects: control through body movements and voice commands.
Hybrid tournaments: competitions where skill and luck are important at the same time.
AI assistants: adapting difficulty to the player's level.
Gamification of bets: expansion of interactive bonus rounds, where the result depends on the user's actions.

Conclusion

The ability to control the game by the player changes the very essence of gambling entertainment: passive observation turns into active participation. This creates new opportunities for developers, but requires a balance between chance and skill so that the product remains in the legal field of gambling.