Typical Instant Game Interface Overview
1. General structure
A typical instant game has a compact, intuitive interface optimized for quick entry into the process. The main goal is to keep the time from launch to the first action to a minimum.
2. Top panel
The name of the game is usually placed in the center or left.
Settings button - allows you to adjust the sound, graphics, and sometimes the speed of animations.
Balance information - always visible, updated in real time.
3. Playing field
The main area where the visual display of the result or the mini-game process takes place.
In skill or arcade versions, it contains elements for controlling a character or object.
Should remain as clean as possible, without unnecessary distracting elements.
4. Betting panel
Select the amount using the +/- buttons or the slider.
The "Play "/" Bet" button is usually the most noticeable, highlighted in color.
The ability to auto-play or re-bet in one click.
5. Results area
Displays win, lose, or last-round statistics.
May include a mini-graph (in crash games) or a list of winners in real time.
6. Auxiliary elements
Chat or event feed - in multi-user modes.
Round timer - in games with limited time.
Quick exit or lobby button.
7. Adaptability
The instant game interface is usually created on HTML5 with adaptation for different devices:
8. UX principles
Minimum clicks to start the game.
Clear visual hierarchy: the player immediately understands where to put, where to launch, where to watch the result.
Instant reaction of elements to user actions.
A typical instant game has a compact, intuitive interface optimized for quick entry into the process. The main goal is to keep the time from launch to the first action to a minimum.
2. Top panel
The name of the game is usually placed in the center or left.
Settings button - allows you to adjust the sound, graphics, and sometimes the speed of animations.
Balance information - always visible, updated in real time.
3. Playing field
The main area where the visual display of the result or the mini-game process takes place.
In skill or arcade versions, it contains elements for controlling a character or object.
Should remain as clean as possible, without unnecessary distracting elements.
4. Betting panel
Select the amount using the +/- buttons or the slider.
The "Play "/" Bet" button is usually the most noticeable, highlighted in color.
The ability to auto-play or re-bet in one click.
5. Results area
Displays win, lose, or last-round statistics.
May include a mini-graph (in crash games) or a list of winners in real time.
6. Auxiliary elements
Chat or event feed - in multi-user modes.
Round timer - in games with limited time.
Quick exit or lobby button.
7. Adaptability
The instant game interface is usually created on HTML5 with adaptation for different devices:
- On mobile - large buttons, simplified control panel.
- On desktops - more information on the screen, additional statistics are possible.
8. UX principles
Minimum clicks to start the game.
Clear visual hierarchy: the player immediately understands where to put, where to launch, where to watch the result.
Instant reaction of elements to user actions.